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 In this experiment, we compare qualitatively the curve skeletons computed by the proposed framework against the state-of-
 the-art-techniques.
Click on image to enlarge
 

Lawson Wade, Richard E. Parent, "Fast, Fully-Automated Generation of Control Skeletons for Use in Animation," pp. 164,  Computer Animation, 2000. A. Telea and A. Vilanova, “A robust level-set algorithm for centerline extraction,” Proc. of the symposium on Data visualisation 2003, pp. 185–194, 2003

Wan-Chun Ma and, Fu-Che Wu and Ming Ouhyoung, “Skeleton Extraction of 3D Objects with Radial Basis Functions,” Proc. of Shape Modeling International, pp. 207-215, 2003.

Cornea N.D.,Silver D., Yuan X., Balasubramanian R. (2005). Computing Hierarchical Curve-Skeletons of 3D Objects. The Visual Computer 21 (11):945-955, Springer-Verlag, October, 2005
Wu, F., Ma, W., Liang, R., Chen, B., and Ouhyoung, M. 2006. Domain connected graph: the skeleton of a closed 3D shape for animation. Visual Computer, 22, 2 (Feb. 2006), 117-135. T. K. Dey and J. Sun, “Defining and computing curve-skeletons with medial geodesic function,” Proc. Sympos. Geometry Processing, pp. 143-152, 2006
Andrei Sharf, Thomas Lewiner, Ariel Shamir, Leif Kobbelt , “On-the-fly Curve-skeleton Computation for 3D shapes ,” Proc. EUROGRAPHICS 2007 Dennie Reniers, Jarke J van Wijk, and Alexandru Telea, “Computing Multiscale Curve and Surface Skeletons Using a Global Importance Measure,” IEEE transaction on visualization and computer graphics.

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